Pistols

.45 Magnum Flak pistol

No information available

.35 Smith 

No information available

P-45 Scythe Gauss Pistole 

No information available


Rifles / rounds

8mm C-14 "Impaler" Heavy Gauss rifle /U-238 rounds

Standard marine [...] armament consist of 8mm C-14 „Impaler“ Gauss rifle. Cooled barrel enables several modes of fire. On full automatics the weapon is able to fire 6500 rounds per minute [1]. The rifle is effective up to 750 m and it has range of 1500. The weapon weighs cca 20 kg, but marine can handle it easy with assistance of CMC suit [...]. Widely used armour-piercing ammunition is U 238 caseless, with added uranium. Explosive rounds are the alternative. The weapon itself is highly compact, resistant to corrosion and dirt. It does not require any maitenance and it´s functional in vacuum. The magazine contains 250 rounds and a marine can carry up to 10. Magazine condition can be monitored on digital indicator and magazine rereplacement is a matter of seconds. Other spare magazines can be stored in shoulders of the suit [2]. The weapon can be attached to the suit, so marine does not have to hold it with both hands. CMC provides feedback impact dampening to keep the weapon in given position even while walking or running. This weapon is capable of perforating even a very strong armour or shell. Specially against Zerg is extremely effective. Rounds tears Zergs apart. Under the weapon can be mounted 40mm grenade launcher able to fire fragmentation grenades A-10, which are secondary armament of marines, or even a rocket launcher.

8mm C-15 Gauss rifle (ship mounted)

Modified version of standard marine rifle, using the same typ of amunition, but it´s designed to be mounted on vehicles or dropships [...]. Amunition is not stored in plug-in magazine, but outside the weapon and is conducted by gun belt.

8mm C-17 Gauss rifle

Ligh Gauss carabine is a standard weapon of light infantry [...]. It uses the same typ of amunition and it has the same technical parameters, but it´s shorter and optimalized for usage without the aid of CMC suit [...].

12mm machine gun

No information available

25mm C-10 Canister rifle

Those long range (2km) sniper rifles use similar amunition as marine´s rifles, but have lower cadency. This is compensated by the ability to target very precisely and neutralize the enemy with one single shot.

BOSUN FN92

Powerful and precise, this lethal weapon is only entrusted to the highly trained hands of a Ghost [...]. While all weapons have a zoom function, the Sniper Rifle has further zoom magnification that allows user to perform one-shot kills on targets up to 1800m away. [3]

Assaul rifle

The Assault Rifle combines light weight with a sizable 30-round clip and burst firing. When the situation calls for more explosive firepower, the Assault Rifle can also be used to launch grenades with its secondary fire mode. Effective range is 750m. Armour-piercing amunition.[3]

RATO 3 Brokovnice

No information available

Torrent SR 8 Brokovnice

The Torrent Shotgun is a close-range weapon that propels high-impact shot in a cone immediately in front of the firer. The wide dispersal of shot makes it ineffective against long-range targets, but the powerful blast is lethal from point-blank range, making the Shotgun the weapon of choice for Light Infantry attempting to eliminate close targets. Maximum effective range is 100m. Amunition adamantine slug. [3]

30mm Autocannon

Heavy calibre cannons able to tear apart infantry or even smaller building. Mounted on Goliaths [...].

Assault cannon

Mounted on Stinger [...] [3].

Automated Chaingun [3]

No information available

Armored Flak Gun [3]

Žádné bližší informace

Gatling cannon

Three barrel gatling cannon mounted on Vikings [...].


Grenade launchers / grenades

(hand) / A-10 fragmentation grenades

Grenades are secured against accidental explosion e.g. after hit by a weapon. Acitvated grenade explodes on impact. Effect of explosion is boostered by metal shrapnels, which are thrown into the surroundings. As an offensive grenade, it´s effective radius is cca 5 m.

Underslug grenade launcher / A-10 fragmentation grenades

Grenade launcher designed for usage with another weapon. The grenade explodes on impact and has effective range cca 5m.

FK-30 grenade launcher / A-10 fragmentation grenades

Grenade launcher with greater range, mounted on Vulture hovercycles [...].

(hand) / BE3 Sticky grenade

Sticky grenades are equipped with magnetic mechanism, that enables them to stick on any metal surface. The grenade can by timed, or detonated remotely.

(hand) / S-15 Smoke grenade

Smoke grenade designed for cover.

Flash grenade launcher /A-13 Flash grenade

Originally designed as a way to provide illumination to the battlefield, both the delivery system and the projectile have been modified to discharge a maximum burst in the visible white light as well as ultra-violet spectrum. This has the side effect of severely damaging the retinas or photo-optic receptors of any targeted unit [4]. This ability is dependant on the energy in batteries. The targeted unit is completely blind and it also affects any detection abilities. The flare works on robotics sensor devices too. The blindness is usually temporary, but may be permanent, if not treated by medic [...].

80mm Arclite cannon HEAP grenade

These 80mm cannons are designed for short ranged engagement. Their effectivnes is fatal for almost any target. Used munition is HEAP (High explosive armour piercing). However, the cannons have difficulties with targeting smaller and fast targets.

120mm Arclite shock cannon /HEAP grenade

This long range and highly destructive weapon require the tank to stabilize his position by deploying several support girders. Recent subtypes even move their caterpillars to X shape to be more stable. The shock cannon is on the other side of the turret than the 80mm cannons are. It fires pack of several HEAP charges at distance in tens of kilometers. The shock cannon has quite large dispersion, but amazing effect.

250mm Bombardment cannono/HEAP grenade

Basically only more powerful version of previous weapon. Mounted on Thors [...].

(hand) / D8 charges

Dangerously unstable deuterium-eight demolition device, or D-8 charges, as they are commonly known. These can be placed or thrown a short distance and will detonate after an equally short delay. Using D-8 charges is an acquired skill that few troopers live long enough to master. They are use by Reapers [...].


Missile launchers / missiles

E11 Lockdown device / E16 Lockdown Grenade

Another weapon that only Ghosts [...] are trained to use. The missile charges from the ghost´s batteries before launch and when it reaches tha target, it sticks on the surface and begins to emit strong electro-magnetic field, that paralyzes the target. However it works only on mechanical units or units using electronics. The field has no effect on Zerg but it works on any kind of Protoss units, because all of them use electronics in some way. If the target unit is airborn, it usually crash down and is destroyed [5]. The duration of paralysis depends on the size of the target and energy in ghost´s batteries. The larger the target, the large the field and thus the faster discharge. Lockdowned tank is usually immobile for a few minutes. The range of these missiles is cca 100m [3].

(hand) / GGM Napalm

This small rockets can be added to Firebat´s [...] arsenal. When the rocket is fired, it can be controled during the flight. The range is cca 1 km. It carries napalm warhead.[3]

Mobile launcher system / GAM Hellfire

Simple missile launcher mounted by twos on Goliaths [...]. The launcher is able to fire a missile every 2 seconds. During the time, another one is loaded from the magazine. It fires Hellfire GAM missiles. They are designed against aerial targets (However, can be used against ground targets as well, with limited effectivity). The missiles are long ranged (25km), self sustained and with guidance system which makes them extremely accurate.

Multiple mobile launcher system / GAM Hellfire

Advanced missile launcher mounted on G-13 Goliaths [...] UED [...]. The launcher consists of 20 independent chambers and is able to fire missiles simultaneously. It fires Hellfire GAM missiles.

Floor missile launcher system / IM Small Hellfire

Floor missile launchers are used as a defense in buildings. Normally it´s situated under the floor and it´s not visible. When activated, it turns up and uncovers dual missile lanucher. It can rotate in any direction so it can better aim on targets. It fires couples of small homing missiles. The reloading mechanism is under the floor. IM Hellfire has an effective range only few tens of meters and warhead small enough not to damage interiers.

Wall missile launcher systym / IM Small Hellfire 

Another launcher used in building defense, concealed in walls.

Multiple mobile launcher system / GGM Incinerator

Incinerator missiles carry napalm warheads and have smaller range, than Hellfire (10km). Their explosion however is devastating for any ground forces and especially for Zerg.

Multiple mobile launcher system / GAM Longbolt

This lancher is deployed in pairs on missile turrets. Each launcher has three separately loaded chambers. Therefor it´s able to fire very rapidly with average cadence of one missile each 0,33s. GAM Longbolt are long range (25 km) explosive misisles with own propulsion and guiding system, that makes them perfectly accurate.

(launched from pods) / AAM Gemini

Similar to Goliath [...] Hellfire missiles, they have similar qualities, but lower range (15km). They are self-guided and they actively seek target. They are strong and precise way to hit air targets. Gemini missiles are carried by Wraiths [...]

Multiple mobile launcher system / AAM H.A.L.O

H.A.L.O missiles are basically smaller version of Gemini missiles, designed against groups of smaller targets, with the range of cca 10 km. Rather than exploding on impact, they explode in close proximity throwing shrapnels in the surroundings. They are used on Valkyries [...]

Multiple mobile launcher system / AGM Backslash Cluster

Not guided small missiles designed against groups of small ground targets. They explode on impact damaging all in close proximity. The effective range is limited to approximately 1km. They are mounted on Banshee gunships [...].

Multiple mobile launcher system / AAM MT50 Lanzer torpédo

Missiles designed against larger targets. Deployed on Vikings [...].


Mines / Bombs

G Spider mines

Spider mines are extremely explosive charges, that if activated, bury themselves in the ground and wait for enemy units to approach. It has active detector system, that responds to ground shakes. Once activated, the mines will arm themselves and scuttle towards their targets. It´s high damage usually destroys or badly damages any target. However the mine doesn´t detect hovering units such as Vulture [...] itself, archons [...], probes [...], drones [...] etc.

S Ignition mines

No information available

Medusa bombs

No information available


Lasers

25mm burst laser

With these light lasers are armed modern variants of Wraith figters - CF/A-17G [...], or some Vulture bikes [...].

50mm burst laser

These lasers are usually used in turrets on battlecruisers [...].

100mm burst laser

These lasers are usually used in turrets on orbital platforms.


Other

Fusion cutter

No information available

Perdition plasma-based flamethrower

Plasma-based Perdition flamethrowers, designed for fight on short distances (25m) [3]. The weapon uses compressed, ultra-light gel, similar to napalm with oxigen addition. The flamethrower is extremely effective against biological targets. But it´s disadvantage is in unability to kill instantly and it has virtually no effect against armoured or robotic targets or buildings. The flamethrowers are primary weapons of Firebats [...], but they are mounted on tanks [...] or modified Goliaths [...]

Yamato cannon

It uses electro-magnetic field to focus the energy of small nuclear blast to coherent energy beam. however, teh cannon needs incredible amount of energy which is taken from the central Colossus reactor [...] and therefor the cannon can be used only once in certain time. The power of the beam is amazing. It´s particulary effective against enemy capital ships or bases, which can be destroyed with a single blast. The cannon is so huge, it can be mounted onlz on battlecruisers [...].

Ion cannon

No information available

Particle accelerators "Thor´s hammer"

No information available


Nuclear weapons

type R intercontinental - conventional engine

   Retribution 1 kt (personal use, self-guided / laser-guided)
   Redeemer   5 kt (light, launched from silo, laser-guided)
   Redemption   20 kt (medium, launched from silo, laser-guided)
   Reciprocation   100 kt (heavy, launched from silo, laser-guided)

type A interplanetary - warp + conventional engine

   Abolition 1 Mt (light, launched from silo, or orbit, self-guided)
   Armageddon   20 Mt (medium, launched from silo, or orbit, self-guided)
   Apocalypse 60 Mt (heavy, launched from silo, or orbit, self-guided)

type E experimental - warp + conventional engine

   Extinction   100 Mt (enhanced heavy, self-guided)
   Eradication   200 Mt (extreme heavy, self-guided)
   Eclipse 500 Mt (super heavy, self-guided)

References:

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